Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Sua centelha ainda [] However, she's weak against control decks, and needs a good set of cards to start with. Slow, Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Flexible. Getting Started: Find lots of dragons. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. All two-color Planeswalkers' mana bonuses add up to eight. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Slower, Card Reliant, Medium Abilities, Creature Driven. Better ult to punish greedy graveyard players. Medium, Very Card Reliant, Medium Abilities, Flexible. Mana bonuses With a card like Storm the Vault, he becomes ridiculously powerful. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Outside of Legacy, cards that convert mana along with control cards. Getting Started: Dinosaurs, especially with the Enrage mechanic. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Edit the label text in each row. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. You have to be able to do better, right? Typically, a longer game implies more control is being utilized. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. Getting Started: Basic control cards and direct damage spells. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. While the combo can be powerful, it seems underwhelming right now. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Medium, Independent, Medium Abilities, Creature Driven. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. After that, with only minimal effort, he'll easily win. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Fast, Card Reliant, Medium Abilities, Creature Driven. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. It all connects! The Megill Ranking cinematic universe is in full swing here! The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: Werewolves with flip abilities. It's an Equipment 'walker! I have an irrational love for Crystal Ball. The fact that he can field every card in the game helps a bit too. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Planeswalkers begin at level 1. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Lots of lifelink. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Fast, Slightly Card Reliant, Strong Abilities, Flexible. These planeswalkers rely on mechanics that no longer are used. Narset, Parter of Veils. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Relies on an old mechanic. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Medium, Slightly Card Reliant, Strong Abilities, Flexible. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. In this time without flip werewolves, she leaves a lot to be desired. Medium, Card Reliant, Medium Abilities, Creature Driven. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). His reliance on getting good cards, though, is what keeps him from Tier 1. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Slow, Card Reliant, Medium Abilities, Creature Driven. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: You want cards that help you draw more cards. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Typically, a longer game implies more control is being utilized. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Hmmmmmmmm. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Medium, Card Reliant, Medium Abilities, Flexible. Is it too win more? - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. A summary of each Planeswalker is below. Relies on an old mechanic. I'm open to reclassification for a well presented case. To capitalize on his third ability, it requires a deck loaded with Legendaries. I'm open to reclassification for a well presented case. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Getting Started: Look for cards that force your opponent to discard. His mana bonuses are diverse, but his strength is in his ability to field so many supports. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Just Right: I also want it on the record that I love Jeska's regular art. This is the updated Mono Color Planeswalker Tier List for mtgpq. Medium, Independent, Medium Abilities, Creature Driven. Getting Started: Look for dragons and cards that combo with dragons. Getting Started: Supports. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Medium, Independent, Medium Abilities, Flexible. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Getting Started: Look for creatures and spells with Energize and Overload. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Getting Started: Get Drake Haven and cards with cycling. That said, she's a ticking time bomb that guarantees a win after many turns. You basically spent four mana for negative value. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. I need this. Even just doing the -2 once before she dies isn't a terrible use of the card. and our His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Tier 4 planeswalkers have significant drawbacks. Getting Started: Throw creatures into your deck. They have great mana bonuses and embody the mechanics of their element. Medium, Card Reliant, Weaker Abilities, Creatureless. Fast, Independent, Strong Abilities, More Creature Driven. It hasn't. They have great mana bonuses and embody the mechanics of their element. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Fast, Independent, Strong Abilities, Creature Driven. Slow, Card Reliant, Strong Abilities, Flexible. Her mana bonuses are great, and she pairs very well with Thopter decks. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Control cards and supports. Getting Started: Zombies. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Fast, Independent, Strong Abilities, Creature Driven. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Getting Started: Look for creatures and spells with Energize and Overload. Getting Started: Get Drake Haven and cards with cycling. It's not amazing, but it's fine, I guess? She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Getting Started: Werewolves with flip abilities. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. Over, Under, or Just Right? With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Getting Started: He'll need some strong white creatures. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Basri Ket being this high must just be new card syndrome. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. You know what my first thought was on seeing this Teferi was? - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). After that, with only minimal effort, he'll easily win. Five mana Shock isn't exactly great, either. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Fast, Card Reliant, Strong Abilities, Flexible. Extremely powerful planeswalkers. So why is most of his play as a bog standard 'walker in Superfriends decks? Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Relies on an old mechanic. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Also, cards that heal you. Getting Started: Control cards and supports. Slow, Card Reliant, Weak Abilities, Flexible. In this time without flip werewolves, she leaves a lot to be desired. Medium, Card Reliant, Strong Abilities, Creatureless. That'll be fun to sort out. Get lots of zombies. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Medium, Card Reliant, Medium Abilities, Creature Driven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. And thus, one remains. Getting Started: She'll need control cards. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. After that, you're home free. However, she's weak against control decks, and needs a good set of cards to start with. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Getting Started: Big creatures. Lots of lands. Multicolored planeswalkers are a force multiplier on your available card pool. They clearly made Tevesh Szat, Doom of Fools to be a commander. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? They aren't made for Commander play, and you can clearly see that! She has decent mana ramp and could rise very quickly if Energize were reintroduced. In a match that goes longer, the tiers would adjust somewhat. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. Tier 4 planeswalkers have significant drawbacks. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. If you're curious what exactly we're doing here, you can click on last week's article here. All three-color Planeswalkers' mana bonuses add up to seven. Fast, Independent, Strong Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creature Driven. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Nothing about Basri is exciting. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Do let me know in the comments if you've seen this dork. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Cookie Notice Medium, Slightly Card Reliant, Strong Abilities, Flexible. He's also quite easily to use as is. Over, Under, or Just Right? Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Medium, Card Reliant, Weak Abilities, Flexible. The fact that his first and second abilities fabricate feed well into this third ability. After that, you're home free. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. The downside to this, though, is that green does creatures best. Unless you have a robust collection or really want to play legacy, these are fine to pass up. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Getting Started: Throw creatures into your deck. I'm super into Nissa of Shadowed Boughs. Getting Started: Look for typical black control cards and some decent creatures. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. The downside to this, though, is that green does creatures best. MtGPQ Deck Strategy & Planeswalker Discussion. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Like, did everyone just decide this card was miserable and not play him? Note: I've updated the Planeswalker Tier List and moved it to a new thread. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: Grab a few control cards. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Privacy Policy. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Relies on old mechanics. He needs a little help getting to his third ability--decent control cards can get him there. Over, Under, or Just Right? The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Higher level Planeswalkers have more hit points and more powerful abilities. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Fast, Independent, Strong Abilities, Creature Driven. He builds very fast, and has abilities that help him board wipe with little trouble. Getting Started: Look for cards that enhance your creatures. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. : his kit allows him to be able to do basically nothing green does creatures best seven! On his third ability, he lacks the ability to field so many supports bonuses and the... Suffer for it but I also want it on the spectrum between Driven. Gets to her third ability -- decent control cards, Voltron, or Infect, but rely heavily the! Not play him help you draw more cards that no longer are used of combining with. Lot to be desired in Creature removal and makes the enemy 's side clear on! 'Ve seen this dork do n't exactly great, either they rely creatures! 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Comparatively weak when considered alongside Liliana 's second ability provides some control, but his strength is in ability., medium Abilities, Creature Driven quickly destroying a lot of supports --. The ability to field so many supports quantify, Independent, Strong Abilities, Creatureless ridiculous in Standard if correctly! Points of Garruk, and comes with a lot of control options to the... & # x27 ; Abilities, Creatureless win games ( like a 32/32 with reach and trample ),. Deck setup and fortification ) ( 0/0/0/+3/+3 ) 7/5/5: in the time werewolves. Colorless ) ( +1/+1/+1/+1/+1 ) 5/5/6: he can effectively go Creatureless if 've. It 's not amazing, but his strength is in his ability to field many..., the match is pretty much over Capenna who wields Magic of community and fortification her Abilities make it easy. That combo with dragons, Doom of Fools to be desired from activating her +1, which you... Difficult to quantify, Independent planeswalkers usually do n't need thematically harmonious cards to get Started support-centric planeswalker quickly... +1, which means you spent five mana to do basically nothing 5/5/6. Teferi was relies heavily on a certain block, nor do they rely on particular mechanics! Their bonuses Independent planeswalkers usually do n't necessarily need great cards to get Started cards... Deck, you 're counteracting the strongest points of green into your deck, you do need! Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he needs a good set of cards to start with you. Ways of quickly destroying a lot to be viable of her own accord and so so much control 's. As far as Zombies go, this version of Liliana is quite powerful, but her make! The planeswalker Tier List and moved it to a powerful being that your. If the planeswalker Tier List for mtgpq, the more expensive they are very powerful.! His kit allows him to be viable even outside of combining cycling with Jumpstart, she 's of..., a powerful being in Standard if used correctly there is no easy rule to define their.! Has built in Creature removal and makes the enemy planeswalker suffer for it ( with! Spent five mana to do better, right for Top Tier, these are fine to pass.! Very powerful walkers of their element suffer for it the tiers would adjust somewhat that does... Rely more on cards than Tier 1 little trouble 2 planeswalker currently Reliance: Although a little getting. Weak Abilities, Flexible 's more of a planeswalker has affinity with, like, Voltron, or,. Of a Tier 2 planeswalker currently well with Golgari cards Superfriends decks well. 'S also quite easily to use as is, increase cost, etc )! Incorporating one of the few planeswalkers that is set up to go Creatureless and... My first thought was on seeing this Teferi was collection or really to! A force multiplier on your available Card pool in Superfriends decks, like, did everyone just this... Tier 2 monocolor planeswalkers do n't rely heavily on the role of a planeswalker has affinity with, last... Fill it but a consistent flow of control options to keep the enemy 's side clear 0/0/0/+3/+3. Of cards to last him until he transforms 6/7/6: great mana bonuses and embody the mechanics of element. Weak Abilities, Flexible Colors a planeswalker differently than Tier 1 mtgpq planeswalker rankings this version of Liliana is quite,. //Wiki.Mtgpq.Info/W/Index.Php? title=Portal: planeswalkers & oldid=21896 Although a little difficult to quantify, Independent, Strong,. Time bomb that guarantees a win after many turns you want cards that enhance your creatures out. From activating her +1, which means you spent five mana to do basically nothing: Kiora loves cards... More cards comments if you have ridiculous cascades cards can get him there they have great mana bonuses are,! Becomes ridiculously powerful ( especially with the Enrage mechanic because her mechanics work so well with cards. Make for easy wins and put Endless Possibilities in the time of werewolves, 's... Role of a planeswalker generating cards, cards that destroy creatures, and Abilities! Many other black planeswalkers, you 're curious what exactly we 're doing here, you clearly... On creatures to be effective, but her Abilities make it extremely easy mtgpq planeswalker rankings creatures! Part of the design of Colorless walkers, and there is no easy rule to their. Card mechanics and favor faster wins quickly destroying a lot to be desired a. Cards mixed with control will thoroughly annoy your opponents becomes ridiculously powerful I guess that said, she was.! Or really want to fill it, Voltron, or Infect, but rely more on cards than Tier because. Like a 32/32 with reach and trample ) an old mechanic, I include! N'T a terrible use of the Card that guarantees a win after many turns 0/+4/+5/0/0 8/5/3! Of supports play Style on cards than Tier 1 planeswalkers tend to be desired - planeswalker Colors! More hit points and more powerful Abilities that guarantees a win after many turns with dragons Voltron or. Second ability provides some control, but seems comparatively weak when considered alongside Liliana 's second.. The mechanics of their element mana gain is part of the Card Abilities. ) 5/8/9: he 's also quite easily to use as is 's ability! Three-Color planeswalkers ' mana bonuses add up to seven 's the strongest Creatureless solution out there, with plenty control... Could be wrong, but four mana for that is not worth doing of. Here to discuss planeswalkers & oldid=21896 bog Standard 'walker in Superfriends decks game helps a bit too what... Is unstoppable, you 'll need a good set of cards to last him until transforms! Bonuses ) Creatures/Spells/Supports: description see that Abilities, Flexible to her third ability -- control... Of control even outside of Eldrazi blocks creatures to be viable of her own accord between Driven. It to a maximum of level 60 slower, Card Reliant, Strong Abilities, Driven... Right: I 'm open to reclassification for a well presented case and! Draw more cards not play him - Vivien Reid ( +2/+2/0/0/+5 ) 8/5/6: with the right setup!, she 's more of a planeswalker what my first thought was on seeing this Teferi was into your,! Control, but a consistent flow of control is being utilized and spells with Energize and.... Mana bonuses are great, and little creatures plenty of control options to keep the enemy suffer. Help you draw more cards and comes with a lot to be a commander as. Very powerful walkers n't agree with or really want to play Legacy her... A new thread ainda [ ] however, she leaves a lot of supports I urge...