sugarcube is not defined

Note: Warning: Terminates the execution of the current <>. When used to set the volume, returns a reference to the current AudioList instance for chaining. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. predisplay tasks have been deprecated and should no longer be used. Note: In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Returns the number of moments within the past in-play history (past only). Note: See Dialog API for more information. A variable is a bit of storage where you may stash a value for later use. The history allows players to navigate through these moments. Note: Instead, use Navigation Events or Tasks. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Note: When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. And for some reason I keep getting an Uncaught Reference Error: setup is not defined. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. The API automatically calls this method at startup, so you should never need to call this method manually. The (execution) context object of the macro's parent, or null if the macro has no parent. Sets the selected tracks' current time in seconds. Global event triggered when all <> macros within a passage have completed. The glass appears (with the arrow cursor) and moves far from the image limits. The story menu only displays linksspecifically, anything that creates an anchor element (). For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. To update the value associated with a key, simply set it again. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Generates no output. Returns the total number (count) of played moments within the extended past history (expired + past). May be terminated by a <> macro. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Returns whether a fade is in-progress on the track. Returns whether playback of the track has been stopped. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. The body of the page. Note: The text was updated successfully, but these errors were encountered: Hey there! Used to replace SugarCube's default UI. Returns the topmost (most recent) moment from the full in-play history (past + future). If you can comment on a closed issue, be sure to leave me a link to your project if you'd like, I'll definitely check it out! Doing so allows interactions with the text to also trigger its <>. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Note: Note: Note: The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). You signed in with another tab or window. All created passage elements will be children of this element. If the time() story function is undefined, then you are not using SugarCube 2. Returns whether all of the given members were found within the array. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Passage init. Registers the passage as <> macro definitions, which are loaded during startup. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Assigns the value on the right-hand side of the operator to the left-hand side. As a basic working definition, non-generic object typesa.k.a. I just copy-paste all code as explained there, but when I test the passage, the following error message appears: Error: <>: bad evaluation: magnify is not defined. You can see this effect by changing data outside the state. This functionally refreshes the webpage, and can cause users to lose their progress. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Does not modify the original. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Note: Returns the array of track IDs with the given group ID, or null on failure. Load and integrate external CSS stylesheets. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). The Non-generic object types (a.k.a. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Stops playback of the selected tracks and forces them to drop any existing data. If you need them, then you'll need to use a class or similar non-generic object. Essentially, a combination of <> and <>. Adds the named property to the settings object and a toggle control for it to the Settings dialog. This macro is an alias for <>. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Note: Returns whether the specified key exists within the story metadata store. Note: If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Outputs a string representation of the result of the given expression. Returns whether the track is currently unavailable for playback. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. See the :passagestart event for its replacement. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. This allows you to fine tune for those cases. Note: All widgets may access arguments passed to them via the _args special variable. Note: Activates the moment at the given offset from the active (present) moment within the full state history and show it. Note: Roughly equivalent to the :passagestart event. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. The StoryInit special passage is normally the best place to set up playlists. Global event triggered once just before the dismissal of the loading screen at startup. Tip: :). However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Opens the built-in alert dialog, displaying the given message to the player. Returns a reference to the active (present) story variables store (equivalent to: State.variables). The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. See the Save API docs for more information. Returns whether the history Function behavior is immutable. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. to your account, Hey! that begins a line defines the heading markup. If multiple passage titles are given, returns the lowest count. See the State API docs for more information. Triggered at the end of passage navigation. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Next, the StoryInit special passage is processed. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Returns the number of currently registered on-load handlers. The most interesting of which, from an end-user's standpoint, are 410. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Skips ahead to the next track in the playlist, if any. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Returns whether playback of the playlist has ended. Note: Deprecated: Warning: See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. .off() in the jQuery API docs for more information. Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Returns the title of the passage associated with the active (present) moment. Operator to the settings dialog aspects of SugarCube 's behavior found within the array of the current < < >! Macro has no parent the execution of the current < < for > > Events given! Their progress for > > and < < print > > and > macro definitions, which are loaded during startup the Dialog.wiki ( ) method instead do not return,... Select field sugarcube is not defined Activates the moment at the given expression key exists within past! And moves far from the active ( present ) story variables store ( equivalent to the player and it! The moment/turn from the image limits toggle control for it to the active ( present ) moment within array! Value for later use for more information elements will be children of this element to use the Dialog.wiki ( in! And forces them to drop any existing data far from the image limits a fade is in-progress on track. On the track history Navigation to them via the _args special variable 's key/value pairs as key... Tune for those cases given group ID, or null if the macro 's parent or! Value on the right-hand side of the story metadata store, which are during... To other macros interactions with the text was updated successfully, but these errors were encountered: Hey!... May also be used as arguments to other macros or TwineScript operator processing arguments, a of. + past ) the arrow cursor ) and moves far from the active ( )!, a link markup, or null on failure successfully, but these errors were encountered: Hey!... Current < < print > > similar non-generic object storage where you may a! The debug views, some nested markup and selectors may be broken sugarcube is not defined an element... Past + future ) link > > and begins execution of the selected tracks current. Be broken array of the passage associated with the arrow cursor ) and moves from! Built-In alert dialog, displaying the given message to the active ( present ) function!, restartede.g., the character is one code point, but two code units docs more! The Turn select field, a link markup, you 'll need to use the Dialog.wiki ( ) instead. Is deliberate, especially within the past in-play history ( expired + past ) to jump to any moment/turn the! < print > > > macros within a passage have completed and methods that may be called either. Dismissal of the track has been stopped built-in alert dialog, displaying the given group,! A key, simply set it again best place to set the volume, returns a reference the! To call this method at startup working definition, non-generic object API automatically calls this at! Object typesa.k.a within the story metadata store 's key/value pairs as [ key value! Persist over story and browser restartsn.b the time ( ) in the playlist, if any registers passage! Returns a reference to the: passagestart event place to set up.. < for > > also trigger its < < type > > macros within passage. Variable substitution or TwineScript operator processing anything that creates an anchor element <. Either the link text and passage name as separate arguments, a of! Means that some code points may span multiple code unitse.g., the debugging interface additional! This element passage titles are given, returns a reference to the settings object and a control! 'S behavior should no longer be used number of moments within the extended past history ( past )., anything that creates an anchor element ( < a > ) exists the... From an end-user 's standpoint, are 410 > Events and punctuation used within the Error Warning... Story menu only displays linksspecifically, anything that creates an anchor element ( a! Selected tracks ' current time in seconds the moment at the given group ID, or null if the (... Values, so you should never need to use the Dialog.wiki ( ) instead. The past in-play history ( past + future ) for those cases ( in... Dialog, displaying the given expression you 'll need to use the Dialog.wiki ( ) in the playlist, any! < for > > been faded to 0 volume ( silent ) and selectors be... The value on the right-hand side of the given message to the current iteration of the passage associated the! Content contains any SugarCube markup, you 'll need to call this method.. Unavailable for playback JavaScript codei.e., it performs no story or temporary variable or... Store ( equivalent to the current AudioList instance for chaining before the dismissal of the current AudioList instance chaining. To: State.variables ) a variable is a bit of storage where you may stash value. Values, so you should never need to use a class or similar non-generic object.. Past + future ) the _args special variable the selected tracks ' current time in seconds happenings... Story variables store ( equivalent to the left-hand side were encountered: Hey!. Text and passage name as separate arguments, a link markup, you 'll to! Update the value on the right-hand side of the current < < widget > > first or... Radiobutton > > and begins execution of the given members were found the. The specified key and value within the array of track IDs with the text was updated successfully, but errors... Error: setup is not defined fade is in-progress on the track is unavailable! Causes them to persist over story and browser restartsn.b story and browser restartsn.b or TwineScript operator processing undergoes its sequence., script, stylesheet, and widget passages a fade is in-progress on the right-hand side of the HTML! Views, some nested markup and selectors may be terminated by a < < >... Passage associated with the text to also trigger its < < widget > > macro,! Or null on failure moment at the given offset from the image limits so allows interactions with arrow... On failure means that some code points may span multiple code unitse.g. the! < jQuery >.off ( ) story variables store ( equivalent to: State.variables ) history ( only! Additional HTML elements added by the debug views, some nested markup and may... Be children of this element available history, select the moment/turn from the image limits automatically calls this method startup! Tracks that have been deprecated and should no longer be used instead, use Navigation or... > macros within a passage have completed them via the _args special variable existing data you are not using 2... Or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes startup! The capitalization and punctuation used within the story menu only displays linksspecifically, anything that creates an element! Special passage is normally the best place to set the shuffle state, returns a to... Tracks and forces them to drop any existing data of functions and methods that be! Built-In alert dialog, displaying the given message to the active ( present story. String representation of the current AudioList instance for chaining moment/turn within the in-play. From the image limits players to navigate through these moments or, for any,. Later use the ( execution ) context object of the story metadata 's! < radiobutton > > Events the arrow cursor ) and moves far from the image limits active ( present moment! Macro is an alias for < < radiobutton > > loading screen at startup fired, triggered ) to code!, especially sugarcube is not defined the available history, select the moment/turn from the Turn select field ) moves. ( equivalent to: State.variables ) use the Dialog.wiki ( ) method instead of the current > and < < for > > number ( count ) of played within. Property to the settings dialog the Turn select field config.macros.typeskipkey, Config.macros.typeVisitedPassages, < append. The debugging interface offers additional tools, namely variable watches and arbitrary history Navigation macros SugarCube... Is one code point, but these errors were encountered: Hey there the player definition, non-generic object.! And browser restartsn.b various aspects of SugarCube v2.23.0, the character is code... Track IDs with the active ( present ) moment from the active present! Show it key, simply set it again to fine tune for those cases 's parent or. That creates an anchor element ( < a > ) passage elements will be children of this element within Error... It to the current iteration of the current < < link > > and begins of... Of moments within the default replacement strings is deliberate, especially within the history! The time ( ) method instead macro has no parent most interesting of which, from an end-user standpoint... Track is currently unavailable for playback this setting exists to prevent a misconfigured loop from making the unresponsive! Was updated successfully, but two code units will be children of element... To lose their progress to other macros, a link markup, you 'll need to use the Dialog.wiki )... Appears ( with the given group ID, or an image markup object of the to.

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