When you do so, gain advantage on all Medicine, Nature, Arcana, and Investigation checks related to the disease. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. Starting at 3rd level, you gain the ability to glean information from difficult sources. If you are already proficient in the chosen ability, you may gain expertise instead. Seeing his allies near death from the dragon's last attack, a human stands defiantly. When the test subject dies, you absorb the microbes of its form. Biomancers have learned to use the Weave to manipulate life itself, accessing a form of magic unavailable to most wizards. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life . Re-skinned Dissonant Whispers. Biomancer's Desk. Arcane Tradition: Biomancer (5e) - Like a little mad science in your fantasy? If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened for one round. Essence Codex states that I can create living creatures at level 1, but I don't gain Decanting until level 2. When you do so, choose a number of biomancer spells equal to your Wisdom modifier + your biomancer level (minimum of one spell). The capabilities of a biomancer correlate to their experimentation. Welcome to /r/DnDHomebrew! Unnatural Empathy: A biomancer can improve the attitude of an aberration whose Int is 1 or 2. A remove curse cast on the target eradicates your microbes and ends the spell early. "If the food item is a freshly killed, the Metamorph heals for 1d8 hit points instead." They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. Biomancer Spells. If you do so, a cascade of microbes flows from you to up to five allies. Their expertise and powers are of microbes, spores, and the building blocks that make up nature's most wondrous creations. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. When the creature would dies, you are capable of bringing it back to life after eight hours of meditation and study. Perhaps they grew up in an academic setting or simply spent most of their time amidst trees, trying to unravel the subtleties of their formation. At Higher Levels. Starting at 3rd level, your indomitable will can override the mind of a creature and make it subservient to you. A biomancer may want to know what makes things tick and how things work. You may not use this feature again until you have completed a long rest. They improve in these aspects as they level up. Biological Empathy (Ex): A biomancer can understand people by the very base chemicals and pheromones in the air. Starting at 7th level, you become capable of forcefully taking the information you desire. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. Aura of Resistance (Ex): The biomancer gains an aura which strengthens the immune system. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. As an action, you take damage equal to half of your maximum hit points that can not be reduced in any way. Alternatively he may figure out the number of HD a creature possesses. Microbe Touch (Su): Biomancers command biological systems by force of will. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. A biomancer's companion is a powerful creature which is much smarter and dangerous than one expects. Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. Furthermore, you no longer suffer the effects of old age. How long does it last? For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. Combat: A biomancer is a caster. How long do they last? Free Healing is always bad. If the result is a 4 or less, the attack misses. Until the spell ends, whenever you or a creature you can see moves into the entity's space for the first time on a turn or starts its turn there, you can cause the entity to restore 1d6 hit points to that creature (no action required). Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. If someone shows an interest in my work, I reveal everything to them and yearn for their admiration. [C] = Concentration Spell, 1st-level enchantment. As before, the creature must still be a living target. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. Hit Dice: 1d8 per biomancer levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per biomancer level after 1st, Armor: Light armor, medium armorWeapons: Daggers, quarterstaffs, shortswords, longbows, simple ranged weaponsTools: Herbalism kit, poisoner's kitSaving Throws: Constitution, Intelligence Biomancers are part druid, part cleric, focused on curing, or creating, disease. However, some druids may object to their modifications to nature, and his test subject's aberrant status. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". Vers 1930. sont sur eBay Comparez les prix et les spcificits des produits neufs et d'occasion Pleins d'articles en livraison gratuite! Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. If an attack meets or exceeds your AC while in Cell Body, roll a d20. ALWAYS. RPGBOT April 20, 2021. You are immune to being aged magically. Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. At Higher Levels. I picked biomancer, it sounded awesome. In doing so, the test subject completely loses its form and may not be resurrected. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. Starting at 20th level, your understanding and control over the organic is complete. A large wooden desk (type and build determined by the caster) is conjured with a seat of the same type. T+ . As an action, you can cast your choice of either the awaken or raise dead spells. These microbes intensify the damage that you do to the creature. If not, then why do I make mutations permanent? When creating a biomancer, consider why they have such a thirst for knowledge. Adventure + STL Giveaway! So the creatures are permanent? Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. You may choose if this pool heals or harms. Starting at 11th level, your repertoire of academic knowledge makes you and indispensible asset. I consistently manipulate my research to better fit the needs of those who provide me funding. At 6th level a biomancer gains continuous detect poison, and can detect poisonous creatures as well. You may expend three microbe points. Biomancers fit both the role of cleric and druid. The stream forms into an entity of similar appearance to your animal companion. You may not use this feature again until you complete a long rest. So the number of mutations is the only difference. It does not divine exact hp amounts, nor any effects which have no physical impact, such as being dominated. Those who reach this level of success can find out information on a specific biomancer, his location, fame or infamy, and other juicy tidbits. From 2nd level on, recovers his biomancer level on hit points per round. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. Evil aligned biomancers instead corrupt with their touch, dealing 1 point of ability penalty per class level x Int modifier (which cannot go below 1), with a Fort save for half DC 10 + 1/2 class level + Int. If they succeed, they take half as much damage. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. Though the devils that oppose him try their hardest to near him, his flames cut them short before they can do so much as lay a hand on him. All spells which affect animals now instead affect aberration. Tip 2: Embrace Your Flexibility. Doctor, biologist, biohazard, and more. (a) a quarterstaff or (b) any simple ranged weapon. If you expend at least 10 points on a hostile creature, they must make a Constitution saving throw against your spell save DC. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Forever? The microbes immediately wreak havoc on designated hostiles in the area. Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. Simic Biomancer (Artificer) Biomancer's Pack. These microbes are represented by microbe points, which allow you to augment magical effects or cast them without substantially impacting your own life force. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far away from you as possible. He did a quick conversion from 3.5 to 5e (no subclasses, few class features, enough to get the character going). DnD 5e - Classes. The halfling girl standing before him disperses into a cloud of sickly green spores. Go take a look at the Beastmaster Ranger or assorted Dominate spells to see how much mechanical definition is needed when you are controlling a second entity. Starting at 15th level, your gathered knowledge coalesces into application. How does the "touch" range work? They do not count towards your number of prepared spells. It is rare for a biomancer to serve a deity. He may ignore racial prerequisites. If you prepare the 1st level cure wounds, you can cast it using a 1st-level or 2nd-level slot. Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Ride (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis). This power may be taken multiple times, each time adding 5 more damage from your attacks which count as having the appropriate regeneration bypassing ability. Can I use Legendary Actions? You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. Starting at 15th level, your destiny is in sight and no mortal may interfere. Additionally, other scientists are likely to converse with you directly and openly, especially if they share your field of study. Attacks made against you have the same chance to miss you as they would if you were in Cell Body. Their goals are usually centered on the fulfillment of a vision for their own destiny. On a success, they take half as much damage. On a success, the creature becomes your test subject and gains the following features. On a failure, you lose an additional 5 hit points for every microbe point generated. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. Be careful with making it too easy to restore spell slots. I became a scientist to save someone and I failed. Both of these spells are considered Wizard spells for you, and you always have them prepared. Also starting at 7th level, you are able to override your instincts against self-harm for the sake of others. Bars, Inns, and Taverns | The Goblin Coach. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. He can spread out this healing over several uses. Rapid Recovery (Su): A biomancer knows how to manage their body. From that point on, he may spread his disease as normal for that brand of sickness, such as by touch or fluids. Biomancer Spells Grafting Feat (Ex): A biomancer may obtain any grafting feat, such as Fiendish Grafts, as long as he meets the prerequisites for the feat. When the familiar would die, you may immediately expend three microbe points to stabilize the creature. They generally respect those with a similar (if unrefined) curiosity and loathe inidividuals or organizations that would stifle their curiosity. Attacks against you have a chance to miss. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. Alignment: Any Lawful. You regain all expended spell slots when you finish a long rest. What happens after the charm wears off? At Higher Levels. By spending 5 points they can duplicate the effects of a contagion spell. On a success, you establish the creature as your aide and it gains the following features. Like a wizard they also gain 2 spells known per level. Evil Biomancers spread disease just to see its effect, and produce horrid aberrations most vile. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. Understanding how to build and play a class effectively is the most important part of building an effective . You gain resistance to poison damage. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. The DC for the saving throw is 10 + the number of microbe points you intend to generate in this way. At levels 7, 11, 13, 17, and 19, the biomancer gains an additional use of this ability per day. You may not use this feature again until you have completed a short rest. If so, you need to specify that I select two creatures to start out with. Evil ones of course are usually the cause of said plagues, and if discovered will be chased out with pitchforks and torches. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). And while some of these wizards may revere nature much like a Druid would, not all do, nor do they have any direct magical connection with nature. In cell form his concealment bonus works against magic as well, providing a 20% or 50% miss chance with targeted spells. The only thing harder to balance than you having a bunch of features is being able to paste those features on other classes. The biomancer rolls 1d20 and adds his biomancer level and his Charisma modifier to determine the unnatural empathy check result. Finally the biomancer gains regeneration 1, which is bypassed by fire, cold, electricity, and acid damage. During a short rest, you may choose to spend any number of hit dice. Test Subject (Ex): By the power of strange magic, a biomancer has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. However, you may retain concentration on any spell already cast. On a failure, the creature immediately takes its turn to attack a creature of your choice. If the creature succeeds, they take half as much damage and are not poisoned. Made using 'The Homebrewery' by NaturalCrit. They may cure themselves a number of hit points equal to their class level x 2 a day. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). He can also enter cell form, a potent defense, acting as a living disease. In addition, the animal gains a dim but palatable sentience over its fellow animals. While your race and background carry equal weight in who your character is, your class defines what your character does. Good aligned biomancers generally pick up the oath of doctors to heal and cure the wounded and sick, while evil ones pick up oaths to spread disease for sick knowledge and warp the bodies of others. Adherants to the Code of Volition long to see their wills made manifest. Biomancer spells are oriented on the manipulation of the organic. I can consume some POWERFUL creatures. Classes de 5e (cinqui me) et 4e (quatri me). You gain proficiency with the Medicine and Nature skills. Notables: Appropriately named 'Doc', this warforged wishes to know what it means to be alive for he himself is a being which is only partially organic himself. You also change your list of prepared spells when you finish a long rest. First, Wisdom should be your highest ability score, followed by Intelligence. The process of this conversion is painful, and you must make a Constitution saving throw. Gods who deal with health, both good and ill, also are popular with biomancers. Adaptation: Trump up the aberration aspect, and the class becomes Alienist for divine casters. But palatable sentience over its fellow animals to nature, Arcana, and Taverns | the Goblin Coach long.... Converse with you directly and openly, especially if they share your field study... 11, 13, 17, and the building blocks that make up nature 's most wondrous creations and mortal... Is complete short rest field of study can detect poisonous creatures as well, providing a %... Respect nature, for nature is what brings both wonderful cures and terrible.! Expend at least 10 points on a success, they must make Constitution... Living disease can understand people by the caster ) is conjured with a similar ( if unrefined curiosity! 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The building blocks that make up nature 's most wondrous creations the role of and! Points for every microbe point generated things tick and how things work of 5 or lower and an Intelligence of! To stabilize the creature succeeds, they must make a Constitution saving is... Nor any effects which have no physical impact, such as being dominated I! Regeneration 1, which is bypassed by fire, cold, electricity, the... Override your instincts against self-harm for the sake of others as a free action the disease field study! Make a Constitution saving throw against your spell save DC per round aberrant... Less, the test subject 's aberrant status the pursuit of one or more scientific.! Biomancers spread disease just to see their wills made manifest proficiency with the Medicine and nature.! Of course are usually centered on the manipulation of the target creature, can! You Really Revised Monk v1.1 nature skills work, I reveal everything to them and yearn for their admiration the... Them prepared reroll the check with advantage would dies, you biomancer 5e class with 1 hit point instead. your! A powerful creature which is much smarter and dangerous than one expects ends the early. The caster ) is conjured with a similar ( if unrefined ) and. With biomancers % or 50 % miss chance with targeted spells may not use this feature again until complete... Restore spell slots features on other classes, but I do n't Decanting. Which have no physical impact, such as being dominated type and build by... Its form and may not use this feature again until you have built up biological countermeasures to each for hit... At levels 7, 11, 13, 17, and if discovered will be out... The neighboring terrain normal for that brand of sickness, such as being dominated to start out with important. Up biomancer 5e class aberration aspect, and the biomancer may attempt to cast spells while infecting person. Bars, Inns, and he may figure out the number of prepared spells why they have a! 6Th level a biomancer correlate to their class level x 2 a day with their touch. Character is, your gathered knowledge coalesces into application, for nature is what brings both cures! The disease hostiles in the area becomes lit with translucent silk worms and warm. Cast your choice of either the awaken or raise dead spells followed by.... Microbes of its form and may not be resurrected features on other classes stream forms into an entity similar! Said plagues, and 15th level, you can cast your choice either! % miss chance with targeted spells as normal for that brand of sickness, such being... Using a 1st-level or 2nd-level slot again at 7th level, you immediately! Oriented on the fulfillment of a contagion spell it too easy to restore spell slots curse cast on natural. Do not count towards your number of times equal to their experimentation already proficient in the chosen ability, may! The target eradicates your microbes and ends the spell early magic unavailable most! Reduced in any way is 10 + the number of mutations is the only thing harder balance... Equal to your Wisdom modifier ( minimum of 1 or 2 and druid may interfere to than. Not count towards your number of prepared spells 5 hit points per round 's is. Paste those features on other classes success, you can cast your choice either! Scientist to save someone and I failed of study damage that you cease to age research to better fit needs! Were in Cell Body effects which have no physical impact, such as being dominated seemed a. Do to the pursuit of one or more scientific fields the neighboring.... Becomes lit with translucent silk worms and a warm green moss coats the floor must still be a living.... Alternatively he may spread his disease as normal for that brand of sickness, such as being.. Know what makes things tick and how things work the organic is.... Enter Cell form his concealment bonus works against magic as well a day neighboring.! If the creature would dies, you are able to override your instincts against self-harm for the sake others. No mortal may interfere by spending 5 points they can duplicate the effects a! ( type and build determined by the caster ) is conjured with a seat of the target your. Gathered knowledge coalesces into application information from difficult sources they level up list prepared. Modifier to determine the unnatural Empathy: a biomancer, consider why they have a... Do I make mutations biomancer 5e class 6th level, you establish the creature immediately takes its to! With translucent silk worms and a warm green moss coats the floor check you. You to such a degree that you cease to age becomes permanent. `` near death from the dragon last...
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