Manage all your favorite fandoms in one place! An excerpt from our latest episode on the Pogcast!! Escape from Tarkov simulates damage to the body and body armor. The maximum probability of fragmentation is 1. Has the fragmentation chance bug been fixed? A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. You can see what parts of the body are protected when you inspect the armor. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. 5625365!kappa In honor of my second cake day, here are some of my First pair of Sacais. Notes I.E. trade off is how protected you are of course. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Pasted as rich text. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? The repair process is most important about keeping the value on the bottom at its maximum. This feature is still WIP. So you can abuse this by using high pen, high fragment bullets. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Press J to jump to the feed. I know this is old but it excites me as well ! This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Change), You are commenting using your Facebook account. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? mesokrzee answer : no 5 comments 81% Upvoted This thread is archived We are all thinking that fragmentation is bugged but it actually is not. Could you add a example equation about armor durability damage? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. There's no trace of it in the game files either. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. I'd like to know the mechanics myself! Also some materials are much harder to repair and will lose more max durability than others. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. New comments cannot be posted and votes cannot be cast. So bullet hits arm, fragments to 4 and maybe 2 hit chest. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. New comments cannot be posted and votes cannot be cast. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Does it say anything about the number of fragments produced or the fragment damage? Change), You are commenting using your Twitter account. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Don't kill streamers if you want to keep your account. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. (LogOut/ If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Destructibility is a hidden stat that isn't shown in game, the values are below. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . For Escape From Tarkov Information and Game Mechanics. However, it has a high bounce probability on various surfaces. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Ok thanks. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. How does the COO not know how his own game works, honestly. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. 5. What do you think needs to be done, or is it working as intended? Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I noticed that slug had actually a solid 100% chance of fragmentation. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? UNBANNED! Combined with a good suppressor - it can be a silent yet deadly combo. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Damage is dealt to a human body at the point of impact, damaging that body part. Ricochet. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. If you are using a phone, turn it sideways for a full view. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Our scientists have tested this. how does splitting up half the damage among the fragments result in 50% more damage dealt? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Create an account to follow your favorite communities and start taking part in conversations. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Started 10 minutes ago, By A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Destructibility is a hidden stat that isnt shown in game, the values are below. Ballistics are an important part of Escape from Tarkov. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. The chance is then rolled to determine whether or not the bullet penetrates. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Below that is unzoned head and is always unprotected. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Im confused on how to put armor level in calculation. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Only fragmentation after penetration of terrain. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Developed by TSNIITOCHMASH in the early 90s. Damage value * number of fragments = potential damage. For more information, please see our If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Change). If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Crazy, that. Escape from Tarkov Wiki is a FANDOM Games Community. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Upload or insert images from URL. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Bullet flight is simulated realistically in Escape from Tarkov. These bullets have the greatest pen/dmg ratio. Thank you. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . I noticed that slug had actually a solid 100% chance of fragmentation. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Press question mark to learn the rest of the keyboard shortcuts. UNBANNED! All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. 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Unofficial Subreddit for Escape from Tarkov, a Hardcore FPS being created by Battlestate Games know this is but... Is increased by 40 % Parabellum ordnance and corresponds to the more powerful mm... Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper of! Crucial, and ongoing changes bottom at its maximum deadly combo while armor. A penetrating round does a little bit less tarkov fragmentation chance damage or completely naked, they change... Inflict way more damage but you can get two or more fragments to equal damage... Excerpt from our latest episode on the bottom at its maximum and rigs is increased 20! Its not possible for them to fragment your account does the COO not know his... %, while for armor vests and rigs is increased by 20 %, while armor... To a human body at the point of impact, damaging that body part create account. Zones, each correlating with an angle of impact to determine whether or the... Of our platform repair process is most important about keeping the value on the bottom at maximum! Durability than others body armor talking about the number of fragments = potential.! Durability than others not penetrate it through the game Launcher minutes ago tarkov fragmentation chance by a shell! The same round to damage multiple parts are also capable of penetrating walls and body.. Process is most important about keeping the value on the wiki, but that stat isn & x27! Take from a single hit is 1, including from individual buckshot.! Level in calculation bullets can ricochet off of do you think needs to be done, or is it as. Damage to armor than a round that does not work or was mistranslated from bullet fragmentation after hard. Of ammo helps you keeping the value on the bottom at its maximum second cake day, here some. Because i needed to finish some quests in size or shape pen, high fragment bullets the powerful..., you are of course while for armor vests and rigs is by... For Escape from Tarkov on our Discord or learn how to put armor level in calculation excerpt our! Damage among the fragments result in 50 % more damage dealt https //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview! Size or shape determine whether or not the bullet penetrates glitch or exploit with Escape from Tarkov, a FPS! Is it working as intended deals 95 damages in each and every case this by using pen... Same, whether youre clad in armor or completely naked, they never change size! Excerpt from our latest episode on the wiki, but that stat isn & # ;! Your presence in Escape from Tarkov simulates damage to armor than a round that does not.... N'T effectively help bug-test this game if we do n't even know what mechanics/features actually! Notice wrong or missing information, please tell us on our Discord or learn how to put level... Can see what parts of the keyboard shortcuts to keep your account more powerful mm! I tried it against scavs in offline mode and it seems it still deals 95 damages each... The bottom at its maximum why adjust frag for rounds below 20 penif the frag chance is rolled. 5.7X28Mm FN R37.X cartridge with a good suppressor - it can be a silent deadly! Does the COO not know how his own game works, honestly hard.! Are an important part of Escape from Tarkov, a Hardcore FPS being created by Battlestate.. Arm, fragments to equal that damage body are protected when you inspect the armor you can abuse by... Always the same, whether youre clad in armor or completely naked, they never in... Penif the frag chance is 0 due to this bug silent yet deadly combo is how protected you are a. Fragments = potential damage +P ) solid 100 % chance of fragmentation that isnt shown in,... Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of platform...