Chapter 4 is replete with new magic (or psionic if you prefer) items, . This mirror can trap up to 12 creatures in its extradimensional cells. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. Ioun Stone of Fortitude (very rare) DMG p 176 increases your Con score by 2, so would give you 1 extra hp per level. You can use this cape to cast Dimension Door, leaving smoke behind at the location you left. A magic textbook that allows you to make improved acrobatics and performance checks. This tattoo gives you resistance to a specified damage type. This ring allows you to cast Dominate Monster on a fire elemental and confers several other benefits upon you. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. Additionally, you can expend charges to cast a number of spells from it. This +1 mace was owned by a follower of Lathander and deals extra damage to undead. These glasses give you advantage on investigation checks that rely on sight when closely surveilling an area or object. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. 12 Best D&D 5e Feats For Monks, Ranked; 12 Best D&D 5e Feats For Monks, Ranked. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. These tattoos grant you a boosted AC when you arent wearing any armor. This potion ends the Polymorph effects of a thessaltoxin. Donning or doffing this armor causes you to take 100 poison damage, but this plate armor offers up a few great benefits. This is especially awesome when you are already invisible to creatures in the dark. If this chariot is pulled by one or more flying creatures, it can fly as well. Its most basic ability is casting Faerie Fire, a . This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. This belt bestows several dwarven benefits upon the wearer, such as improved constitution, healthy beard growth, and poison resistance. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. This is obviously useful for warlocks who favor Eldritch Blast. As a reaction, you can make a melee attack against any creature in your reach that damages you. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. Additionally, you can use it to regain a use of your Bardic Inspiration. A magic weapon that attaches to the arm of a warforged. It can be used to alert all dragons within a few miles to prepare for war. This brooch forces identifying spells to treat you as a neutral-aligned humanoid. This bards lyre can be used to cast Mending, Fabricate, Move Earth, Passwall, and Summon Construct. It has no effect on you if your Constitution is already 19 or higher without it. This ring allows you to breathe water, and it gives you a swimming speed equal to your walking speed. Armor reinforced with adamantine turns any critical hit into a normal hit. These glasses give you extraordinary vision at far distances and give you advantage on perception checks that rely on sight. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. These goggles give you 60 feet of darkvision. This wreath of golden thorns and gems representing the might of Tiamat is used to dominate the will of beasts, dragons, and monstrosities through the casting of Dominate Monster. This +3 sword deals an extra 2d10 radiant damage to undead creatures and provides you and your allies advantage on saving throws against spells and other magical effects. You dont need to ever show your real face. This tattoo allows you to cast Disguise Self once per day. However, enemy ranged attacks can still be a problem. This ring can store up to five levels worth of spells at a time, which the wearer can then cast as they would normally. This shield grants you advantage on initiative rolls and Perception checks. This sword sheds bright light in a 15-foot radius and dim light in a 15-foot radius beyond that. This orb has a stone rune on it that gives you the hardiness of stone in several ways. This magic quarterstaff can be used to deal an extra 2d10 necrotic damage. This yklwa provides a +2 bonus to attack and damage rolls made with it. Why is sending so few tanks Ukraine considered significant? The 6 sides of this cube are each keyed to a different plane of existence. This sphere destroys all matter it touches with the sole exception of artifacts. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. You can also use this kit to cast Charm Person once a day. These gloves give you a new proficiency in Thieves Tools, Sleight of Hand, a musical instrument, or an artisans tool, and they allow you to use twice your proficiency bonus when making the specified check. You can also search for items that directly increase your HP or HP/level. A staff that can be used to create nonmagical flowers. When you score a critical hit with this weapon, it deals an extra 1d10 of necrotic damage, and you regain as many hit points. The spirit will try to take control of anyone strong enough to attune to and wield this staff. Almost all bard spells require a saving throw, and few features grant a bonus to saving throw DCs. The White Dragon Mask is associated with cold damage and allows you to deal extra cold damage when your HPs are below half of your maximum. Your party expects you to always have these spells handy, but with this you can repurpose those spell slots and open the door for more spell variety. This ring allows you to cast the Telekinesis spell at will. There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. Speak with animals. This helm gives you 60-feet darkvision, a swimming speed of 30 feet, and the ability to breathe underwater. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. This potion gives you the effects of Detect Thoughts. This staff can be used to cast Cone of Cold, Fog Cloud, Ice Storm, or Wall of Ice. As a rogue, you are the master of stealth. These signets allow you to cast a spell associated with the respective guild of Ravnica. This is the armor that Frodo gets. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. In either form, it has many abilities and is an extremely powerful magical artifact. This cloak doesnt make you immune to spells, but it does give you advantage on saving throws against spells, keeping you in the fight. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. You can consume the magic of this manual to increase your Strength score by 2. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. He collects magic items to increase his intelligence. This shard, which can be used as a sorcerers spellcasting focus, allows you to curse individuals after you use metamagic. Final note: Recall from our post on fall damage that a flying barbarian can do up to 20d6 damage in a single round with no save by creatively using grappling and flying. This staff can transform into a Giant Constrictor Snake: a huge beast that restrains enemies on a hit. This ring can be used to cast Animal Friendship, Fear, and Speak with Animals. The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: Dungeons & Dragons: The Artificer Specialists, Ranked You are automatically considered proficient with this +1 chain armor. Most warlocks cast nothing but Eldritch Blast in combat, and being able to hit creatures hiding behind walls is a great improvement. However, some items are better than others depending on your class. This can be used as both a spellbook and spellcasting focus for a wizard. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. This weapon can releases a wave of terror that has a chance to frighten each creature of your choice in a 30-foot radius. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. In addition, attacks made against your mount are made with disadvantage. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. Magic items can be invaluable to building a sorcerer properly. This allows someone with a Mark of Storm to control the elemental inside of an airship. This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. This key has a small chance of unlocking any lock, but it can only do so once. Magic items that set an ability score to 19 are great if it's your most used ability score. RAW, it doesnt even have a limited number of uses per day. So long as both rings are worn, damage is split between the two wearers evenly, however, so are any effects that would heal a wearer. Very Rare, Dungeon Master's Guide pg. A cloak that can billow dramatically at your command. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. Its a thing of beauty for a class with so many tool bonuses. In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. This rod allows you to deal lightning damage as a reaction to taking damage from a creature within 60 feet of you. However, this tattoo requires attunement while the insignia does not. If youre wielding a bow and arrow at range, its hard for enemies to hit you. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. This spellbook is filled with summoning spells. This ring lets you stand on and walk across any liquid surface as if it were solid ground. It also allows you to regain missing body parts after several days. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. Along with the normal benefits of a crystal ball, this can be used to give you 120-feet true sight. Swordmage. This circlet turns its wearer into an attractive human of average height and weight. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it can be used to teleport up to 60 feet whenever you are in dim light or darkness. A blade of sunlight can spring forth from this hilt. This weapon deals an automatic extra 7 damage when you roll a 20 on an attack roll. This is the publishing company behind D&D and Magic: The Gathering. The Zone of Truth spell and a politics-and-deception-heavy campaign, how could they co-exist? This cursed bracelet protects you from being petrified until you successfully save against Flesh to Stone while wearing it, at which point it casts the spell on you and petrifies you on a failed save. I just said "give" as shorthand because the meat of the question was the hit points. Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. Messages are typically written on these. These boots increase your walking speed to 30 feet and prevent your speed from being lowered if you are encumbered or wearing heavy armor. Magic Armor: These are the most common magical items you can get to boost your AC. Each charge expended deals an extra 1d6 force damage on a hit. It has no effect on you if your Constitution is already 19 or higher without it. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. This staff can be used to cast Giant Insect or Insect Plaque. This knife can imprison up to five souls in it. This chest can be used to conjure any nonmagical item. If you cast a cantrip while wearing these bracers, you can use a bonus action to cast it a second time. However, it crumbles if it scores one or more hits against a vampire in a single battle. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. Even if you and your party are imprisoned and stripped of your equipment, youll still be wearing these to get out of jail. This wand can be used to cast Hold Person or Hold Monster. While the cloak makes you harder to see, these boots make you harder to hear. Would Marx consider salary workers to be members of the proleteriat? Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. It also is immune to the effects of age. The usefulness of this ability is limited primarily by the creativity of the user. This potion gives you a high strength score, relative to the type of giant it is associated with, for 1 hour. This shard can be used as a spellcasting focus for a sorcerer. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. 192. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. This +3 magical trident functions as a Trident of Fish Command, a Weapon of Warning, a Cap of Water Breathing, and a Cube of Force. This +2 javelin has extra range, deals extra damage, and flies back to your hand after its thrown. A magical candle that cannot be extinguished by water. This is another name for Keoghtoms Ointment. Both melee and ranged rogues are great at getting away from melee damage, what with their ability to disengage as a bonus action. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. This suit allows you to fly, but you lose altitude at the end of each turn. D&D 5E Constitution Saving Throw Basically a saving throw is the d20 roll which is made to be resist like dangerous, such as the spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. Planegea rises out of our earliest ancestral memory . Use this to make sure that Purple Worm turns into a rabbit, then cast Sleep on it and stick it in a Bag of Devouring, problem solved. 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